Gail Murphy,
University of British Columbia
Christopher Ferris,
Sun Microsystems

OOPSLA workshops are intensive collaborative sessions where groups of object technologists meet to surface, discuss, and attempt to solve challenging problems facing their field. Workshops also provide the opportunity for representatives of a technical community to coordinate efforts, and to establish collective plans of action.

To ensure a sufficiently small group for effective interaction, workshop attendance is managed by the organizers of each workshop. Prospective attendees were required to submit a position paper outlining their opinions on an aspect of the workshop topic. Workshop presentations are at the discretion of the organizers but all attendees are expected to contribute to the discussion. After the workshop, the organizers are responsible for reporting results to the object community via a short summary that will appear on the OOPSLA Web site; in some cases, workshop organizers also present results in the Conference Posters program.

The full Workshops Committee appears in the OOPSLA 2000 Committees section of the Program.

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Sunday, 15 October 2000
1 The Jini™ Pattern Language Convention Ctr – 203A
2 Component Architectures Convention Ctr – 203B
3 Ninth OOPSLA Workshop on Behavioral Semantics Convention Ctr – 213A
4 Envisioning the System: The Craft of Exploring Problem and Solution Space Convention Ctr – 204B
5 Experiences with Autonomous Mobile Objects and Agent-based Systems Convention Ctr – 206A
6 Implementation and Application of Object-Oriented Workflow Management Systems III Convention Ctr – 206B
7 Mining Pedagogical Patterns Convention Ctr – 207A
8 Best Practices in Business Rule Design and Implementation Convention Ctr – 207B
9 Enterprise Frameworks: Adequacies and Inadequacies Convention Ctr – 212A
10 Refining the Practices of Extreme Programming Convention Ctr – 209A
11 From Moderate Programming to Extreme Programming Convention Ctr – 209B
12 Introducing Patterns (or any new idea) into Organizations Convention Ctr – 210A
13 Active Learning for Object-Oriented Design Convention Ctr – 210B
14 Methods and Tools for Object-Oriented Framework Development and Specialization Convention Ctr – 204A
15 Software Aesthetics: Appreciating Code from the Past Convention Ctr – 212B


Component Contracts

Convention Ctr – 213B

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Monday, 16 October, 2000
17 Pervasive Computing: The Next Generation Computing Environment Convention Ctr – 203A
18 Advanced Separation of Concerns in Object-Oriented Systems Convention Ctr – 204 A, B
19 Organization Patterns: Specific for Object-Oriented Development? Convention Ctr – 203B
20 Revising the Java Thread Specification Hilton – Duluth
21 Cancelled
22 Deploying Lightweight Processes Convention Ctr – 206B
23 Action Guides for the Software Architect Convention Ctr – 210 A, B
24 Business Object Components VI: Enterprise Application Integration Convention Ctr – 213A
25 Refactoring the UML - In Search of the Core Convention Ctr – 212A
26 Pattern Refactoring Convention Ctr – 207A
27 Alluring Alchemy: IPO or IOU? Software Investment Strategies for Delivering Disruptive Solutions Convention Ctr – 207B
28 Patterns in Software Architecture: Performance and Availability Convention Ctr – 209A
29 Scenario-Based Round-Trip Engineering Convention Ctr – 209B

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at a Glance
Full Description
of all Workshops
Final Program

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