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"Building Software for Pervasive Computing"
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Building Software for Pervasive Computing
Pavilion A Monday, 8:30, full day 7 | · | 8 | · | 9 | · | 10 | · | 11 | · | 12 | · | 13 | · | 14 | · | 15 | · | 16 | · | 17 | · | 18 | · | 19 | · | 20 | · | 21 |
Cristina Lopes, University of California, Irvine Steffen Schaefer, IBM Siobhán Clarke, Trinity College Dublin Anind Dey, University of California, Berkeley Tzilla Elrad, Illinois Institute of Technology Robert Filman, NASA Ames Research Center Jens Jahnke, University of Victoria Tony Willis, T-systems International
http://www.ics.uci.edu/~lopes/bspc04.html
Pervasive, or Ubiquitous, Computing envisions a world of communicating small devices,
sensors and actuators. OOP owes its popularity in part due to the analogy between virtual
and physical objects. Physical objects abound in Pervasive Computing, and object technology
is playing a major part in pervasive computing, with objects living on even the smallest
device. But OOP issues such as contextual programming requirements, dealing with multiple
concerns, and the "mass" nature of ubiquitous devices are examples of where object
technology needs extension, adaptation or replacement. This workshop will bring together
practitioners involved in the development of pervasive computing solutions and researchers
devising new programming models in this area. The goals are (1) to identify recurring
architectures and patterns typically used to build such systems, (2) to raise issues and
gaps in design and implementation; and (3) to discuss new ideas and changes to object
technology to better support Pervasive Computing.
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