Educators' Symposium
| Chair | James Heliotis Rochester Institute of Technology |
Join us at OOPSLA's 17th Educators' Symposium, the premier forum for educators in academia and industry with an interest in object-oriented and related technologies. This one-day conference-within-a-conference offers a venue for academics and professional trainers to share their experiences and to consider new ideas that can help us all understand and teach better. The symposium consists of formal paper presentations, exercises, panels and shorter informal presentations.
Our keynote speaker this year is David Gries, a senior member of the Computer Science faculty at Cornell University.
Please remember, you must register for the symposium to attend these sessions.
Keynote Presentation: Teaching OO to Beginners
| Room: 103 | Date: Oct 20, 2008 | Time: 9:00 - 10:30 |
| David Gries Cornell University |
Abstract
Professor Gries shares his experience and insight in teaching object concepts to students just starting out in computer science.
Scaffolding for Multiple Assignment Projects in CS1 and CS2
| Room: 103 | Date: Oct 20, 2008 | Time: 11:00 - 11:30 |
| Clif Kussmaul Muhlenberg College |
Abstract
This paper describes several projects which are used to support multiple assignments in CS 1 and CS 2. Each project has evolved into its present configuration over several years. This paper fo-cuses specifically on various types of scaffolding used to increase the effectiveness of such projects, and identifies some lessons learned and best practices for faculty seeking to adapt or create such projects for their own environments.
CS1, CS2, multiple assignments, projects, scaffolding, unit testing.
Re-Engineering the AlgorithmA Project for Long-Term Maintenance
| Room: 103 | Date: Oct 20, 2008 | Time: 11:30 - 12:00 |
| Willie James Department of Computer Science & Engineering, Cal State San Bernardino |
| Phil Lucas Department of Computer Science & Engineering, Cal State San Bernardino |
| John O'Connor Department of Computer Science & Engineering, Cal State San Bernardino |
| Arturo Concepción Department of Computer Science & Engineering, Cal State San Bernardino |
Abstract
The AlgorithmA project has been in existence since 1991 and is used as an on-going project in the software engineering class taught at CSUSB. In 1998, the project was first implemented on the Internet using Java. In 2007, the maintenance of the project was a big challenge because of the size of the project and the complexity of the architectural design. This paper talks about the decision process of the software engineering class that led to the reengineering of the entire AlgorithmA project, which is a situation that actually happens in a real software company. The observations and experiences of the project manager, the team leader of the maintenance team, and the team leader of the Java team that implemented the re-design of the project, are discussed in this paper. The re-design followed the Model/View/Controller (MVC) model and using the Observer and Factory patterns, made the AlgorithmA project maintainable and extensible for many more years to come.
GPS in CS I and II
| Room: 103 | Date: Oct 20, 2008 | Time: 13:30 - 13:45 |
| Michael Rogers null |
| Harley Eades null |
Abstract
Through the magic of the Global Positioning System (GPS), anyone can find
their location, anywhere on the planet, to within a few centimeters; drivers
can navigate through the most Byzantine of street mazes with nary a care;
farmers can plough perfectly straight furrows; indeed, the benefits of GPS are
as widespread as the constellation of satellites that makes the technology
work.
Yet, while ubiquitous in many fields, one place where this stellar application
of Computer Science is rarely seen is in the Computer Science curriculum
itself. It is not mentioned in the ACM curriculum guidelines. In a survey of
innumerable CS I and CS II textbooks in current use, it appears not at all.
This is unfortunate, because GPS is an intriguing technology, and provides
many opportunities for even beginning CS majors to play and learn. To
facilitate this, we have developed a Java-based class that interacts with a
very inexpensive GPS receiver about the size of a matchbox.
We would like to outline our implementation of our GPS class, and describe
several projects that will get students excited (and out of the classroom).
Design Driven Curriculum: Data, Tests, Programs, Abstractions
| Room: 103 | Date: Oct 20, 2008 | Time: 13:45 - 14:00 |
| Viera Proulx Northeastern University |
Abstract
The paper highlights the key concepts, tools, and pedagogical
techniques used in the teaching introductory programming based
computer science course that uses the TeachScheme, ReachJava!
curriculum based on the texts How to Design Programs and the (nearly
complete) draft of the book How to Design Classes.
The curriculum is supported by the DrScheme programming environment,
its Java-like teaching languages (ProfessorJ), and a collection of
libraries (teachpacks) targeted at the novice programmer. Additional
Java libraries support the transition to a full scale commercial
programming language and programming environment.
Initially, the curriculum focuses on designing classes of data,
interpreting the information a data instance represents, and
representing the given information as data. Methods are added to
already understood rich class hierarchies. Code duplication motivates
the language features that support abstractions. Systematic test
driven design is practiced from the beginning. Transition to a full
Java language and the use of Java libraries is seamless.
Instructors in follow-up courses and coop employers report a
substantial increase in students' programming skills.
Teaching Object-Oriented Modelling with Alloy
| Room: 103 | Date: Oct 20, 2008 | Time: 14:00 - 14:15 |
| James Noble Victoria University of Wellington |
| David Pearce Victoria University of Wellington |
| Lindsay Groves Victoria University of Wellington |
Abstract
Object-orientation is about more than programming, but many degree programmes begin as programming courses, and only later attempt to teach the principles of object-oriented modeling and design. To support our new Software Engineering programme, we developed a new first-year course --- Introduction to Software Modeling --- that introduces the principles and practices of object-oriented modeling, beginning with domain analysis, finding classes and use cases, and then leads on to building models in the Alloy formal modeling language. In this short report we describe our experience with teaching modeling via Alloy to fifty first-year engineering students with minimal backgrounds in programming, logic, or object-orientation.
A Snapshot of Studio Based Learning : Code Reviews as a means of Community Building
| Room: 103 | Date: Oct 20, 2008 | Time: 14:30 - 15:30 |
| Joseph Bergin Pace University |
| Robert Duvall Duke University |
| Rick Mercer University of Arizona |
| Eugene Wallingford University of Northern Iowa |
| David West College of Santa Fe |
| Pamela M. Rostal Perficient, Inc. |
| Richard P. Gabriel IBM Research |
Abstract
Studio Based Learning is an educational process that has found more success in the humanities than the sciences. In these disciplines most learning is done in the studio, with apprentices and journeymen working at the elbow of a practicing master. When apprentices join a studio, their education progresses from the point of their current knowledge through journeyman status while working on real projects that become part of a lasting portfolio. Student work is subject to constant review by both peers and mentors as a means of providing valuable feedback and to solidify the shared sense of community. The Studio Based Learning presented in this session demonstrates the possibility of using the approach to advance computer science education at the university and begin to establish the community of practice that will improve the profession beyond university walls.
This Collaborative Activity Session will show one aspect of this approach in the context of a real course, by re-casting a typical Code Review as a Studio Review using principles from Writers' Workshops and the Touchstones Discussion Project. Using code provided by Educators' Symposium participants, we will show how a typically uncomfortable activity can be turned into a positive, enriching experience. By making space to discuss student concerns about the code they write, we hope to engage students better and to build mutual respect within the community. After asking participants to experience a constructive small group discussion, we will engage in a larger discussion of how to use these techniques throughout the curriculum.
The idea behind this session is part of a larger vision for how Studio Based Learning might revolutionize undergraduate computer science education. This vision is described in a paper by the same authors, "The Road: Reinventing Education", submitted to the Onward! track for OOPSLA 2008.
Panel/Posters
| Room: 103 | Date: Oct 20, 2008 | Time: 16:00 - 17:00 |
Abstract
Attendees who received an Educator scholarship and who did not
otherwise contribute to OOPSLA were asked to bring a poster to
show their current activities.
Depending on the what happens that day, an ad-hoc panel discussion
may also be held at this time!



