OCTOBER 25 TO 29, 2009
Call for Papers - Due March 19, 2009
OOPSLA tutorials are half-day classes, taught by experts, designed to help software professionals rapidly come up to speed on a specific technology or methodology. Tutorials can be lecture-oriented or participatory.
OOPSLA tutorial attendees deserve the highest standard of excellence in tutorial preparation and delivery. Tutorial presenters are typically experts in their chosen topic and experienced speakers skilled in preparing and delivering educational presentations. When selecting tutorials, we will consider the presenter’s knowledge of the proposed topic and past success at teaching it.
Submission Summary | |
Due date: | March 19, 2009 |
Notification date: | May 15, 2009 |
Format: | ACM Proceedings format |
Submit to: | OOPSLA submission system |
Contact: | This e-mail address is being protected from spambots. You need JavaScript enabled to view it (chair) |
OOPSLA tutorials are half-day sessions consisting of two 90-minute blocks separated by a 30-minute break. Tutorial rooms are equipped with a laptop projector; attendees are provided with handouts, to be prepared by presenters several months in advance.
The OOPSLA conference has grown well beyond its historical Object Oriented roots, and we encourage a wide range of topic submissions for our diverse audience. We will emphasize four major themes this year:
Many tutorials use a traditional lecture style, with a series of slides that pace or keep stride with the speaker. An increasing numberof tutorials use formats that involve attendees more actively, such as presentations that:
We strongly encourage the submission of tutorials that do not rely entirely on lecture format. As with traditional techniques, your submission should cite previous successes at teaching using the format that you propose.
Each delivered tutorial is compensated in two ways, which can be apportioned among the presenters as they see fit:
Presenters are encouraged to stay for the entire conference.
Tutorial proposals will be submitted electronically through the OOPSLA submission system. Submitted proposals may be modified up until the submission deadline. The tutorials committee will evaluate all tutorial proposals.
The tutorials committee consists of practitioners and researchers from industry and academia. When evaluating proposals, the committee will consider:
While proposals are due March 19, the committee may read early proposals and work with the submitters to refine proposals that would benefit from additional information or small changes in content or format.
Accepted tutorials become part of the OOPSLA 2009 Tutorial Program and are described in the Advance Program using the abstract provided in the proposal.
OOPSLA may cancel accepted tutorials prior to the conference if there is not sufficient attendee interest.
Note: If a Tutorial is canceled for any reason and at any time by OOPSLA, the Tutorial presenter will receive the complimentary conference registration (one individual) but will NOT receive the stipend.
Each tutorial submission requires the following:
Below are some examples of four portions of a tutorial proposal: Abstract, Objectives, Attendee Background section, and Presentation Format. We provide these as good examples of the requested information. (No endorsement of the topic or content is implied; they are merely for illustration.)
Abstract. When the performance penalty of object-oriented systems is mentioned, a common response is to blame antiquated hardware designs for not supporting object-oriented languages as they deserve. To what extent can the performance gap between conventional languages and object-oriented languages be closed using hardware? What architectural changes benefit object-oriented systems, and by how much? There have been many attempts to make hardware that better supports object-oriented programming. This tutorial describes some of these systems, and the extent that they have succeeded or failed in their aims. These systems include the iAPX432, SOAR, Rekursiv, and MUSHROOM, aswell as some features from mainstream architectures such as SPARC.
Abstract. This tutorial presents techniques for improving, understanding, and expressing object analysis and design models. These techniques include development of: Use Case Conversations, User Stories, User Navigation Models, CRC cards, object behavior stereotypes, control-style analysis, behavior refactoring worksheets, hot spot cards, and flexibility design. These techniques can be successfully applied to augment your analysis and design toolkit, regardless of methodology. This tutorial will be conducted as a hands-on-workshop where we review guidelines and examples to illustrate key techniques, and use the techniques to develop the artifacts.
Abstract. There are many issues that need to be addressed before a truly reusable C# class library can be built. This tutorial will examine these issues from both an abstract perspective (design) and a pragmatic perspective (code).
Abstract. As Java projects grow, they tend to hit the Java productivity wall—the point at which added resources do not contribute proportionately to project progress. This can happen at any point between three to six or more developers. This tutorial defines the problem,surveys available products, and provides generic and customized practical solutions using CVS as a model.
Abstract. A project that is using object technology and an iterative development process faces a number of unique issued in order to deal with the project's entire life cycle. This tutorial presents a process framework that can be tailored to a specific project's situation. The tutorial follows a logical order of topics facing projects. Topics include estimating, scheduling, methodology selection, iterative development, and reuse. Specific advice derived from multiple project experiences is given during the discussion of each topic area.
Objective. The intermediate level C# programmer who attends this tutorial will gain experience in the following areas: the relationshipof ASP.NET and code behind; the creation of skins and a few other advanced GDI+ capabilities; leveraging delegates and events; techniques for efficient operator overloading; the use of anonymous methods.
Objective. This tutorial is intended to prepare the participant (1) to determine whether a native XML database is appropriate technology for his or her database needs (2) to understand the technical tradeoffs between relational and XML technologies, and (3) to evaluate the commercially available XML persistence products.
Objective. Participants will learn 10-15 GoF patterns well enough to explain their purpose.
Objective. Participants will be acquainted with a comprehensive test plan that includes test-driven development, the new relationship of developers and test teams, and how to position testing as a function within a typical corporation.
Presentation Format. This tutorial will be lecture based.
Presentation Format. This tutorial will be 70% lecture and 30% individual paper exercises.
Presentation Format. This tutorial will offer a minimum amount of lecture, with the majority of time spent in small groups trying to solve specific problems. Lectures will be used to deliver the key points but after approximately every 30 minutes of lecture, participantswill complete a set of short exercises to reinforce the lecture material. Solutions to the exercises will be presented and discussed.
Presentation Format. After a brief introduction by the presenter to set the scope and objectives for the session, participants will be divided into groups, and each group given one of four different problems to solve. Then two groups that have tackled different problems will swap members to compare solutions and prepare a poster that explains how the differences in the problems affected the solution approaches taken. There will then be an opportunity for all participants to view and discuss the posters. In the second half of the session the process will be repeated but with different group memberships and different problems. The session will end with the presenter drawing together the results of the exercises and explaining how they comp
Background. Participants should be experienced Java programmers.
Background. Participants should have a general familiarity with the object-oriented paradigm, preferably being fluent in one or more object-oriented languages. Familiarity with C# will be useful, but not required. The intended audience is professionals charged with developing or managing instruction in object-oriented techniques, either in a university or industry context.
Background. The tutorial is targeted to those individuals interested in the managerial issues that influence the success of object-oriented software development efforts. It is assumed that the audience has some familiarity with the basic concepts of object technology andhave begun to worry about how to effectively employ the technology.
Background. Basic knowledge of the operational behavior of languages, particularly inheritance and polymorphism, but with no formal theoretical understanding. Only a knowledge of simple set theory will be required; and a willingness to perform certain mathematical substitutions. The tutorial is aimed at software professionals wanting to write type-correct software; language designers wanting to understand type issues in OOP; final year undergraduates and first-year graduate students wanting to relate traditional notions of type to OOP.
For additional information, clarifications, or answers to questions, please contact the Tutorials Chair, Russ Rufer, at This e-mail address is being protected from spambots. You need JavaScript enabled to view it
It is important that you contact the chair if you have special requirements for equipment, room set-up, or limitations on attendance. These can be expensive and can affect the likelihood of acceptance.