Monday, 4 November 8:30-17:00 Full day
25 "Killer Examples" for Design Patterns and Objects First
The Jargon File defines a killer app as an "application that actually makes a sustaining market for a promising but under-utilized technology." A killer example provides clear and compelling motivation for some concept. The theme of this workshop is killer examples for design patterns and object-oriented concepts.
Today's computer science students are tomorrow's software developers. They will be expected to design and implement solutions to complex problems. Object orientation is an excellent approach to managing the complexity of large, real-world software systems. Design patterns are an essential part of an object oriented approach to managing complexity. We believe killer examples can motivate students and pique their curiosity about both.
The goal of this workshop is to elicit, share, analyze and critique killer examples from educators and developers. Pre-workshop activities encourage interaction and refinement of examples prior to the workshop.