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Workshops

Chair: Martine Devos, AVAYA Research labs, workshops@oopsla.acm.org

OOPSLA workshops are intensive collaborative sessions where groups of object technologists meet to surface, discuss, and attempt to solve challenging problems facing their field. The topics covered by workshops are diverse, as are the workshop's formats. A workshop may provide the opportunity for representatives of a technical community to coordinate efforts and to establish collective plans of action, to collectively work on a book, or to discuss and share ideas on a hot new emerging technology.

Workshops are either FULL or HALF DAY events that occur on the first two days before the conference. To ensure a sufficiently small group for effective interaction, workshop organizers manage attendance based on objective criteria. Typically they request prospective attendees to submit a position paper outlining their opinions on an aspect of the workshop topic. Details on the format and submission of position papers depend on the criteria established by the workshop organizers. Please check individual workshop Web pages (as listed) or contact the primary workshop organizer, for additional information regarding the content, participation criteria, and deadline for a particular workshop. Unless otherwise stated by the workshop organizers, the deadline for position papers is September 1, 2003.

Workshop format, presentations and admissions are at the discretion of the workshop organizers. Workshop organizers and participants must register for at least one day of the conference and for the workshop participation. There are no free registrations for workshop organizers. Workshop participants should check-in at the registration desk in the evening before the workshop.

Sunday, 26 October

8:30-17:00 Full day

2 Are Agile Methodologies Really Different?
6 Second International Workshop on Agent-oriented methodologies
7 Process Engineering for Object-Oriented and Component-Based Development
9 The 3rd OOPSLA Workshop on Domain-Specific Modeling
11 Patterns for Retrospectives
12 Second "Killer Examples" for Design Patterns and ObjectsFirst Workshop
15 Multiparadigm Programming with OO Languages (MPOOL'03)
16 How to Use Ontologies and Modularization to Explicitly Describe the Concept Model of a Software Systems Architecture
23 Open-Source in an Industrial Context
24 Middleware Benchmarking

8:30-12:00 Morning

17 Extreme Programming Practices in the First CS Courses

13:30-17:00 Afternoon

20 Toward EduPLoP

Monday, 27 October

8:30-17:00 Full day

1 Reuse in Constrained Environments
3 Generative techniques in the context of MDA
4 Agile Contracts
5 The Twelfth OOPSLA Workshop on Behavioral Semantics— Striving for Simplicity
8 Multiple Viewpoints for System Modeling
10 Pervasive Computing; going beyond Internet for small screens
13 Beyond Green-Field Software Development: Strategies for Reengineering and Evolution
14 Semantics of Enterprise Integration III
18 Bridging the Gap: Examining Approaches that Connect Business Requirements to Enabling Technology Solutions
19 Eclipse Technology eXchange
21 2nd International Workshop on Language Agnostic Runtimes and Component Based Architectures
22 Web Services and Service-Oriented Architecture Best Practices and Patterns