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"Software Development: Math & Science or Arts & Crafts?"
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Software Development: Math & Science or Arts & Crafts?
Ballroom C Wednesday, 15:30, 1 hour 30 minutes 7 | · | 8 | · | 9 | · | 10 | · | 11 | · | 12 | · | 13 | · | 14 | · | 15 | · | 16 | · | 17 | · | 18 | · | 19 | · | 20 | · | 21 |
Panel Chair: Jim Haungs, IBM Martin Fowler, ThoughtWorks Richard Gabriel, Sun Microsystems Ralph Johnson, University of Illinois at Urbana Champaign Steve McConnell, Construx
We've have been proposing formal mathematical methods of software development for nearly as long as we've been developing software. Agile methods propose "emergent design," and argue that BDUF (big design up front) is old-fashioned and limiting. Both viewpoints have their advantages and disadvantages. Is software development a science or an art? Are these viewpoints reconcilable?
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