OOPSLA '04

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"Third "Killer Examples" for Design Patterns and Objects First Workshop"
Object-Oriented Programming, Systems, Languages and Applications
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 : Sunday

Third "Killer Examples" for Design Patterns and Objects First Workshop

Governor General Suite A
Sunday, 8:30, half day
 


 
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Carl Alphonce, University at Buffalo, State Univeristy of New York
Stephen Wong, Rice University
Dung "Zung" Nguyen, Rice University
Phil Ventura, State University of West Georgia

http://www.cse.buffalo.edu/~alphonce/KillerExamples/OOPSLA2004/

According to the Jargon File, a killer app is an "application that actually makes a sustaining market for a promising but under-utilized technology." A "killer example" provides clear and compelling motivation for a design pattern or design principles. An example is "killer" if it compels someone to spontaneously "buy in" to that design pattern or technique.

"Killer examples" are important pedagogically because they get students on-board and excited about design in general and design patterns in particular. They can also motivate design pattern use to those not familiar object-orientation, dispelling the myth that design patterns are an esoteric topic.

The workshop's goal is to gather educators and developers who have "killer examples" to share, or who wish to participate in the discussion of the examples/techniques for presenting design patterns to beginning students. Pre-workshop activities encourage interaction and refinement of examples prior to the workshop.