
CLAM (C++ Library for Audio and Music) is a framework for developing cross-platform applications and research works in the audio and music domain. The framework offers general infrastructure and services that dramatically improve development speed and final code quality, thus enhancing re-usability and portability.
In the CLAM framework data types as well as processing and flow control entities are objects that respond to a well-defined and clean interface. For doing so we have had to fight against a well established idea in the DSP community: well structured code compromises run-time performance.
CLAM is unique and different to other existing solutions in many senses: it is more OO, it is written in C++, it is cross-platform, it is Free Software and it is efficient.
For implementing CLAM services the multiparadigm nature of the C++ programming language has been exploited. OO techniques have been combined with template metaprogramming, static dispatching or C-like macros to reduce the programmer's effort.
The demo will consist of the execution of some sample applications such as:
Some of CLAM's main features will also be illustrated: